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c#小游戏_C#小游戏—钢铁侠VS太空侵略者

时间:2020-10-02 07:14:25

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c#小游戏_C#小游戏—钢铁侠VS太空侵略者

身为漫威迷,最近又把《钢铁侠》和《复仇者联盟》系列又重温了一遍,真的是印证了那句话:“读书百遍,其意自现”。看电影一个道理,每看一遍,都有不懂的感受~ 不知道大伙是不是也有同样的感受,对于好的电影,真的是回味无穷!

本篇博文也是因《复仇者联盟1》的启发,C#语言实现的一个小游戏,所以游戏命名就叫“钢铁侠VS太空侵略者》了!

先上一个游戏原型图:

Talk is Cheap,Show me the Code!

代码方面没有太难的操作,主要依赖于Timer控件:

分别用来监控游戏中Iron man 子弹移动,侵略者左右移动,往下移动,侵略者子弹移动,子弹碰撞,以及观察者监控(主要校验生命值),具体代码如下:

侵略者界面生成:

private void CreateControl(Form p){PictureBox pb = new PictureBox(); pb.Location = new Point(x, y); pb.Size = new Size(width, height); pb.BackgroundImage = Properties.Resources.invader; pb.BackgroundImageLayout = ImageLayout.Stretch; pb.Name = "Alien"; p.Controls.Add(pb); }public void CreateSprites(Form p){for(int i = 0; i < rows; i++) {for(int j = 0; j < columns; j++) {CreateControl(p); x += width + space; } y += height + space; x = 150;}}

键盘事件绑定:

private void Pressed(object sender, KeyEventArgs e){if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left) {moveLeft = true; } else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right) {moveRight = true; } else if (e.KeyCode == Keys.Space && game && !fired) {Missile(); fired = true; }}private void Released(object sender, KeyEventArgs e){if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left) {moveLeft = false; } else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right) {moveRight = false; } else if (e.KeyCode == Keys.Space) {fired = false; }}

Iron man 左右移动:

private void PlayerMove(object sender, EventArgs e) {if (moveLeft && Player.Location.X >= 0){Player.Left--;}else if (moveRight && Player.Location.X <= limit){Player.Left++;} }

子弹发射:

private void FireBullet(object sender, EventArgs e){foreach (Control c in this.Controls) {if (c is PictureBox && c.Name == "Bullet") {PictureBox bullet = (PictureBox)c; bullet.Top -= 5; if (bullet.Location.Y <= 0) {this.Controls.Remove(bullet); } foreach(Control ct in this.Controls) {if (ct is PictureBox && ct.Name == "Laser"){PictureBox laser = (PictureBox)ct;if (bullet.Bounds.IntersectsWith(laser.Bounds)){this.Controls.Remove(bullet); this.Controls.Remove(laser); pts++; Score(pts);}} } foreach(Control ctrl in this.Controls) {if (ctrl is PictureBox && ctrl.Name == "Alien"){PictureBox alien = (PictureBox)ctrl;if (bullet.Bounds.IntersectsWith(alien.Bounds) && !Touched(alien)){this.Controls.Remove(bullet); this.Controls.Remove(alien); aliens.Remove(alien); pts += 5; Score(pts); CheckForWinner();}else if (bullet.Bounds.IntersectsWith(alien.Bounds) && Touched(alien)){this.Controls.Remove(bullet); this.Controls.Remove(alien); delay.Add(alien); pts += 5; Score(pts); CheckForWinner();}} } } }}

子弹

private void Missile(){PictureBox bullet = new PictureBox(); bullet.Location = new Point(Player.Location.X +Player.Width / 2, Player.Location.Y - 20); bullet.Size = new Size(5, 20); bullet.BackgroundImage = Properties.Resources.bullet; bullet.BackgroundImageLayout = ImageLayout.Stretch; bullet.Name = "Bullet"; this.Controls.Add(bullet);}

侵略者移动:

private void AlienMove(){foreach(PictureBox alien in aliens) {alien.Location = new Point(alien.Location.X + left, alien.Location.Y + top); SetDirection(alien); Collided(alien);}}private void Collided(PictureBox a){if (a.Bounds.IntersectsWith(Player.Bounds)) {gameOver(); }}

子弹移动效果:

private void Beam(PictureBox a){PictureBox laser = new PictureBox(); laser.Location = new Point(a.Location.X + a.Width / 3,a.Location.Y + 20); laser.Size = new Size(5, 20); laser.BackgroundImage = Properties.Resources.laser; laser.BackgroundImageLayout = ImageLayout.Stretch; laser.Name = "Laser"; this.Controls.Add(laser);}private void StrikeSpan(object sender, EventArgs e){Random r = new Random(); int pick; if (aliens.Count > 0) {pick = r.Next(aliens.Count); Beam(aliens[pick]); }}private void DetectLaser(object sender, EventArgs e){foreach(Control c in this.Controls) {if (c is PictureBox && c.Name == "Laser") {PictureBox laser = (PictureBox)c; laser.Top += 5; if (laser.Location.Y >= limit) {this.Controls.Remove(laser); } if (laser.Bounds.IntersectsWith(Player.Bounds)) {this.Controls.Remove(laser); LoseLife(); } } }}

主要核心代码如上,下面看下运行效果图:

效果图一

效果图二

何以解忧唯有撸码,欢迎有兴趣的朋友,联系我一起探讨。如需源码,也请联系我,源码免费赠送,最后感谢您的耐心观看,赠人玫瑰,手留余香,觉得本文有些许意思和启发的,记得关注博主,您的支持,就是我写作莫大的动力!

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