中国象棋想必大家都玩过,突发奇想,想着怎么用python把中国国粹的中国象棋做出来呢??????
首先老样子看看用python做出来的效果:
国粹——中国象棋
第一步:导入资源包
第二步:初始化
第三步:定义棋子名称与坐标
第四步:绘制棋盘
第五步:定义落子函数
第六步:鼠标点击事件
第一步:导入资源包
这次利用到的还是海龟turtle
import turtle 复制代码
第二步:初始化
初始化过程中首先获得海龟的钢笔,接着设置窗口的大小、标题和背景。
# 初始化 pen = turtle.Pen()# 获取海龟的画笔
turtle.setup(714,800)# 设置窗口的大小
turtle.title("中国象棋")# 设置窗口的标题
turtle.bgcolor("#F4C79E")# 设置窗口的背景
pen.hideturtle() turtle.tracer(False)
复制代码
第三步:定义棋子名称与坐标
中国象棋中由車、馬、相(象)、士(仕)、炮、卒、将、帥(帅)组成,各个棋子有相应的坐标。这个可供参考,如果有问题可以自行设置相应的坐标。
array = [ # A方棋子 { "text": "車", "role": "A", "pix": (-330, 369) }, { "text": "馬", "role": "A", "pix": (-247.0, 369.0) }, { "text": "象", "role": "A", "pix": (-166.0, 369.0) }, { "text": "士", "role": "A", "pix": (-86.0, 368.0) }, { "text": "将", "role": "A", "pix": (-5.0, 369.0) }, { "text": "士", "role": "A", "pix": (79.0, 368.0) }, { "text": "象", "role": "A", "pix": (159.0, 368.0) }, { "text": "馬", "role": "A", "pix": (239.0, 367.0) }, { "text": "車", "role": "A", "pix": (318.0, 369.0) }, { "text": "卒", "role": "A", "pix": (-329.0, 126.0) }, { "text": "卒", "role": "A", "pix": (-167.0, 126.0) }, { "text": "卒", "role": "A", "pix": (-6.0, 126.0) }, { "text": "卒", "role": "A", "pix": (156.0, 126.0) }, { "text": "卒", "role": "A", "pix": (319.0, 126.0) }, { "text": "炮", "role": "A", "pix": (-248.0, 209.0) }, { "text": "炮", "role": "A", "pix": (239.0, 208.0) }, # B方棋子 { "text": "車", "role": "B", "pix": (-330.0, -359.0) }, { "text": "馬", "role": "B", "pix": (-247.0, -359.0) }, { "text": "相", "role": "B", "pix": (-166.0, -359.0) }, { "text": "仕", "role": "B", "pix": (-86.0, -359.0) }, { "text": "帥", "role": "B", "pix": (-5.0, -359.0) }, { "text": "仕", "role": "B", "pix": (79.0, -359.0) }, { "text": "相", "role": "B", "pix": (159.0, -359.0) }, { "text": "馬", "role": "B", "pix": (239.0, -359.0) }, { "text": "車", "role": "B", "pix": (318.0, -359.0) }, { "text": "卒", "role": "B", "pix": (-329.0, -126.0) }, { "text": "卒", "role": "B", "pix": (-167.0, -126.0) }, { "text": "卒", "role": "B", "pix": (-6.0, -126.0) }, { "text": "卒", "role": "B", "pix": (156.0, -117.0) }, { "text": "卒", "role": "B", "pix": (319.0, -117.0) }, { "text": "炮", "role": "B", "pix": (-248.0, -199.0) }, { "text": "炮", "role": "B", "pix": (239.0, -199.0) }, ] 复制代码
第四步:绘制棋盘
如下图,棋盘是由网格组成,中间有一个“楚河——漢界”。
# 绘制棋盘函数 def draw(): # 绘制网格边框 pen.penup() pen.setposition(-360, 402) pen.pendown() pen.color("#6E3F25") pen.width(30) for x in range(1,5): if x % 2 != 0: pen.forward(710) else: pen.forward(795) pen.right(90) # 绘制网格 pen.penup() pen.setposition(-330, 370) pen.width(2) pen.pendown() for x in range(9): pen.forward(650) pen.backward(650) pen.right(90) pen.forward(81) pen.left(90) pen.forward(650) pen.left(90) for x in range(8): pen.forward(730) pen.backward(730) pen.left(90) pen.forward(81) pen.right(90) pen.penup() pen.setposition(-280, 6) pen.pendown() pen.pencolor("#F4C79E") pen.right(90) pen.width(79) pen.forward(550) pen.width(1) pen.penup() pen.setposition(-230, -25) pen.color("#6E3F25") pen.write("楚河", align="center", font=("Baoli TC", 50, "bold")) pen.penup() pen.forward(450) pen.write("漢界", align="center", font=("Baoli TC", 50, "bold")) pen.penup() for x in [[-3.0, 290.0], [-4.0, -278.0]]: pen.up() pen.setposition(x) pen.down() pen.setheading(45) pen.pendown() pen.width(2) pen.color("#5E3F25") for x in range(4): pen.forward(114) pen.backward(114) pen.left(90) for x in array: if x["role"] == "A": chess(x["text"], x["pix"], "#A46A0C", "#2F1500") else: chess(x["text"], x["pix"], "#E69772", "#AB2A0E") turtle.update()# 刷新图像 复制代码
第五步:定义落子函数
如下图,我们每一次点击棋子并落下过程中,后台会显示我们点击棋子的状态和是否落子。
# 落子函数 def chess(text, pix, bgcolor, textcolor): """ text: 落子显示文本 pix: 落子坐标 bgcolor: 背景颜色 textcolor:落子颜色 """ pen.penup() pen.setposition(pix) pen.pendown() pen.color("#6E3F25") pen.dot(70) pen.color(bgcolor) pen.dot(55) pen.color("white") pen.penup() pen.setheading(270) pen.forward(25) pen.color(textcolor) pen.write(text, align="center", font=("Baoli TC", 40, "bold")) 复制代码
落子情况:
第六步:鼠标点击事件
当我们点击棋子时会触发相应的时间,如上图所示,比如当我们点击“卒”时,它会显示我们点击的是哪一方的棋子,棋子的坐标是什么。
def click(x, y): global priChess if priChess == {}: for z in array: if abs(z["pix"][0] - x) <= 35 and abs(z["pix"][1] - y) <= 35: print("发现目标:", z) priChess = z pen.penup() pen.setposition(z["pix"]) pen.color("white") pen.penup() pen.setheading(270) pen.forward(25) pen.write(z["text"], align="center", font=("Baoli TC", 40, "bold")) break else: print("落子") priChess["pix"] = (x, y) array.append(priChess) priChess = {} pen.reset() draw()
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