用c语言编写超级马里奥
In this lecture from Colton Ogden, you can learn game development principles by coding a Super Mario clone in Lua. The principles you learn can apply to any programming language and any game.
在科尔顿·奥格登(Colton Ogden)的这次演讲中,您可以通过在Lua中编写一个超级Mario副本来学习游戏开发原理。 您学习的原理可以应用于任何编程语言和任何游戏。
This lecture is part of CS50's Introduction to Game Development course from Harvard University. The course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and LÖVE 2D, as well as languages like Lua and C#.
该讲座是哈佛大学CS50游戏开发入门课程的一部分。 本课程使用Unity和LÖVE2D等框架以及Lua和C#等语言探索2D和3D图形,动画,声音和碰撞检测的原理。
By end of the course (we're posting one lecture per day), you will have programmed several of your own games and gained a thorough understanding of the basics of game design and development.
在课程结束时(我们每天发布一次讲座),您将已经编写了一些自己的游戏,并对游戏设计和开发的基本知识有了透彻的了解。
This fifth lecture teaches all the key components of a Super Mario game.
第五讲,讲解了超级马里奥游戏的所有关键组成部分。
You can watch the lecture on the YouTube channel.
您可以在 YouTube频道上观看讲座。
翻译自: /news/code-a-super-mario-brothers-game-to-learn-game-development/
用c语言编写超级马里奥