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Paint 滤镜效果

时间:2024-06-06 09:20:51

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Paint 滤镜效果

LightingColorFliter

/**

* R' = R * mul.R / 0xff + add.R

* G' = G * mul.G / 0xff + add.G

* B' = B * mul.B / 0xff + add.B

*/

//红色去除掉

// LightingColorFilter lighting = new LightingColorFilter(0x00ffff,0x000000);

// mPaint.setColorFilter(lighting);

// canvas.drawBitmap(mBitmap, 0,0, mPaint);

// //原始图片效果

// LightingColorFilter lighting = n ew LightingColorFilter(0xffffff,0x000000);

// mPaint.setColorFilter(lighting);

// canvas.drawBitmap(mBitmap, 0,0, mPaint);

// //绿色更亮

// LightingColorFilter lighting = new LightingColorFilter(0xffffff,0x003000);

// mPaint.setColorFilter(lighting);

// canvas.drawBitmap(mBitmap, 0,0, mPaint);

PorterDuffColorFilter 一个颜色和图层混合

// PorterDuffColorFilter porterDuffColorFilter = new PorterDuffColorFilter(Color.RED, PorterDuff.Mode.DARKEN);

// mPaint.setColorFilter(porterDuffColorFilter);

// canvas.drawBitmap(mBitmap, 100, 0, mPaint);

ColorMatrixColorFilter 颜色矩阵

float[] colorMatrix = {

2,0,0,0,0, //red

0,1,0,0,0, //green

0,0,1,0,0, //blue

0,0,0,1,0 //alpha

};

ColorMatrix cm = new ColorMatrix();

// //亮度调节

// cm.setScale(1,2,1,1);

// //饱和度调节0-无色彩, 1- 默认效果, >1饱和度加强

// cm.setSaturation(2);

//色调调节

cm.setRotate(0, 45);

mColorMatrixColorFilter = new ColorMatrixColorFilter(cm);

mPaint.setColorFilter(mColorMatrixColorFilter);

canvas.drawBitmap(mBitmap, 100, 0, mPaint);

颜色矩阵

// 黑白

public static final float colormatrix_heibai[] = {

0.8f, 1.6f, 0.2f, 0, -163.9f,

0.8f, 1.6f, 0.2f, 0, -163.9f,

0.8f, 1.6f, 0.2f, 0, -163.9f,

0, 0, 0, 1.0f, 0};

// 怀旧

public static final float colormatrix_huajiu[] = {

0.2f, 0.5f, 0.1f, 0, 40.8f,

0.2f, 0.5f, 0.1f, 0, 40.8f,

0.2f, 0.5f, 0.1f, 0, 40.8f,

0, 0, 0, 1, 0};

// 哥特

public static final float colormatrix_gete[] = {

1.9f, -0.3f, -0.2f, 0, -87.0f,

-0.2f, 1.7f, -0.1f, 0, -87.0f,

-0.1f, -0.6f, 2.0f, 0, -87.0f,

0, 0, 0, 1.0f, 0};

// 淡雅

public static final float colormatrix_danya[] = {

0.6f, 0.3f, 0.1f, 0, 73.3f,

0.2f, 0.7f, 0.1f, 0, 73.3f,

0.2f, 0.3f, 0.4f, 0, 73.3f,

0, 0, 0, 1.0f, 0};

// 蓝调

public static final float colormatrix_landiao[] = {

2.1f, -1.4f, 0.6f, 0.0f, -71.0f,

-0.3f, 2.0f, -0.3f, 0.0f, -71.0f,

-1.1f, -0.2f, 2.6f, 0.0f, -71.0f,

0.0f, 0.0f, 0.0f, 1.0f, 0.0f};

// 光晕

public static final float colormatrix_guangyun[] = {

0.9f, 0, 0, 0, 64.9f,

0, 0.9f, 0, 0, 64.9f,

0, 0, 0.9f, 0, 64.9f,

0, 0, 0, 1.0f, 0};

// 梦幻

public static final float colormatrix_menghuan[] = {

0.8f, 0.3f, 0.1f, 0.0f, 46.5f,

0.1f, 0.9f, 0.0f, 0.0f, 46.5f,

0.1f, 0.3f, 0.7f, 0.0f, 46.5f,

0.0f, 0.0f, 0.0f, 1.0f, 0.0f};

// 酒红

public static final float colormatrix_jiuhong[] = {

1.2f, 0.0f, 0.0f, 0.0f, 0.0f,

0.0f, 0.9f, 0.0f, 0.0f, 0.0f,

0.0f, 0.0f, 0.8f, 0.0f, 0.0f,

0, 0, 0, 1.0f, 0};

// 胶片

public static final float colormatrix_fanse[] = {

-1.0f, 0.0f, 0.0f, 0.0f, 255.0f,

0.0f, -1.0f, 0.0f, 0.0f, 255.0f,

0.0f, 0.0f, -1.0f, 0.0f, 255.0f,

0.0f, 0.0f, 0.0f, 1.0f, 0.0f};

// 湖光掠影

public static final float colormatrix_huguang[] = {

0.8f, 0.0f, 0.0f, 0.0f, 0.0f,

0.0f, 1.0f, 0.0f, 0.0f, 0.0f,

0.0f, 0.0f, 0.9f, 0.0f, 0.0f,

0, 0, 0, 1.0f, 0};

// 褐片

public static final float colormatrix_hepian[] = {

1.0f, 0.0f, 0.0f, 0.0f, 0.0f,

0.0f, 0.8f, 0.0f, 0.0f, 0.0f,

0.0f, 0.0f, 0.8f, 0.0f, 0.0f,

0, 0, 0, 1.0f, 0};

// 复古

public static final float colormatrix_fugu[] = {

0.9f, 0.0f, 0.0f, 0.0f, 0.0f,

0.0f, 0.8f, 0.0f, 0.0f, 0.0f,

0.0f, 0.0f, 0.5f, 0.0f, 0.0f,

0, 0, 0, 1.0f, 0};

// 泛黄

public static final float colormatrix_huan_huang[] = {

1.0f, 0.0f, 0.0f, 0.0f, 0.0f,

0.0f, 1.0f, 0.0f, 0.0f, 0.0f,

0.0f, 0.0f, 0.5f, 0.0f, 0.0f,

0, 0, 0, 1.0f, 0};

// 传统

public static final float colormatrix_chuan_tong[] = {

1.0f, 0.0f, 0.0f, 0, -10f,

0.0f, 1.0f, 0.0f, 0, -10f,

0.0f, 0.0f, 1.0f, 0, -10f,

0, 0, 0, 1, 0};

// 胶片2

public static final float colormatrix_jiao_pian[] = {

0.71f, 0.2f, 0.0f, 0.0f, 60.0f,

0.0f, 0.94f, 0.0f, 0.0f, 60.0f,

0.0f, 0.0f, 0.62f, 0.0f, 60.0f,

0, 0, 0, 1.0f, 0};

// 锐色

public static final float colormatrix_ruise[] = {

4.8f, -1.0f, -0.1f, 0, -388.4f,

-0.5f, 4.4f, -0.1f, 0, -388.4f,

-0.5f, -1.0f, 5.2f, 0, -388.4f,

0, 0, 0, 1.0f, 0};

// 清宁

public static final float colormatrix_qingning[] = {

0.9f, 0, 0, 0, 0,

0, 1.1f, 0, 0, 0,

0, 0, 0.9f, 0, 0,

0, 0, 0, 1.0f, 0};

// 浪漫

public static final float colormatrix_langman[] = {

0.9f, 0, 0, 0, 63.0f,

0, 0.9f, 0, 0, 63.0f,

0, 0, 0.9f, 0, 63.0f,

0, 0, 0, 1.0f, 0};

// 夜色

public static final float colormatrix_yese[] = {

1.0f, 0.0f, 0.0f, 0.0f, -66.6f,

0.0f, 1.1f, 0.0f, 0.0f, -66.6f,

0.0f, 0.0f, 1.0f, 0.0f, -66.6f,

0.0f, 0.0f, 0.0f, 1.0f, 0.0f};

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